Texture Map and Video Compression Using Beltrami Representation

نویسندگان

  • Lok Ming Lui
  • Ka Chun Lam
  • Tsz Wai Wong
  • Xianfeng Gu
چکیده

Surface parameterizations and registrations are important in computer graphics and imaging, where 1-1 correspondences between meshes are computed. In practice, surface maps are usually represented and stored as three-dimensional coordinates each vertex is mapped to, which often requires lots of memory. This causes inconvenience in data transmission and data storage. To tackle this problem, we propose an effective algorithm for compressing surface homeomorphisms using Fourier approximation of the Beltrami representation. The Beltrami representation is a complex-valued function defined on triangular faces of the surface mesh with supreme norm strictly less than 1. Under suitable normalization, there is a 1-1 correspondence between the set of surface homeomorphisms and the set of Beltrami representations. Hence, every bijective surface map is associated with a unique Beltrami representation. Conversely, given a Beltrami representation, the corresponding bijective surface map can be exactly reconstructed using the linear Beltrami solver introduced in this paper. Using the Beltrami representation, the surface homeomorphism can be easily compressed by Fourier approximation, without distorting the bijectivity of the map. The storage requirement can be effectively reduced, which is useful for many practical problems in computer graphics and imaging. In this paper, we propose applying the algorithm to texture map compression and video compression. With our proposed algorithm, the storage requirement for the texture properties of a textured surface can be significantly reduced. Our algorithm can further be applied to compressing motion vector fields for video compression, which effectively improves the compression ratio.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Beltrami Representation and its applications to texture map and video compression

Surface parameterizations and registrations are important in computer graphics and imaging, where 1-1 correspondences between meshes are computed. In practice, surface maps are usually represented and stored as 3D coordinates each vertex is mapped to, which often requires lots of storage memory. This causes inconvenience in data transmission and data storage. To tackle this problem, we propose ...

متن کامل

Fast Intra Mode Decision for Depth Map coding in 3D-HEVC Standard

three dimensional- high efficiency video coding (3D-HEVC) is the expanded version of the latest video compression standard, namely high efficiency video coding (HEVC), which is used to compress 3D videos. 3D videos include texture video and depth map. Since the statistical characteristics of depth maps are different from those of texture videos, new tools have been added to the HEVC standard fo...

متن کامل

Two-Dimensional Mesh-Based Visual- Object Representation for Interactive Synthetic/Natural Digital Video

This paper first provides an overview of two-dimensional (2-D) and three-dimensional mesh models for digital video processing. It then introduces 2-D mesh-based modeling of video objects as a compact representation of motion and shape for interactive, synthetic/natural video manipulation, compression, and indexing. The 2-D mesh representation and the mesh geometry and motion compression have re...

متن کامل

A Video Image Compression Method based on Visually Salient Features

This study presents a visual attention model for determining image areas to receive different extents of video compression in order to minimize perceived program artefacts whilst maximizing the compression possible. The model integrates features related to motion with existing video image compression algorithms. The proposed visual attention model extracts the color, intensity, textural, and mo...

متن کامل

Compression Algorithm for Multi-view Video Coding Using a Depth Map

In this paper, we propose an efficient multi-view video coding algorithm that uses a depth map. This algorithm is based on the correlation between texture maps and depth maps. This correlation is based on the fact that the motion vectors (MVs) in texture maps are strongly affected by their depth values. In general, background objects have smaller MVs whereas foreground objects have higher MVs. ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • SIAM J. Imaging Sciences

دوره 6  شماره 

صفحات  -

تاریخ انتشار 2013